Rein In

A subscription dashboard app to help users make informed financial decisions

Timeline

3 weeks

The Problem

The Solution

The Process

Project Type

Independent UX/UI Project

Role

UX Research, competitive analysis, wireframing, high-fidelity mockups, prototyping, user testing

Millions of people across the country subscribe to monthly and yearly subscriptions. With automatic payments, it’s easy become complacent or forget about the monthly fees, regardless of whether the services are being utilized. This leads to wasted money each month that could be saved or put towards a more useful subscription.

Rein In is a subscription dashboard app that aims to make users more aware of their monthly subscription usage. Through an interactive usage questionnaire, users are prompted to check in periodically to report how much they have utilized their paid subscriptions. Through this process, users gain better insight into their monthly spending and are better equipped to work towards their financial goals.

Due to the aggressive timeline for the project, I used a traditional design thinking framework broken into 6 phases. This started with discovery and was followed up with a series of design and validate cycles.

Phase 1: Discover

Phase 1 of the project included research and discovery with competitive analysis, user interviews, affinity mapping, and user personas.

Competitive Analysis

Using competitive analysis, I analyzed 3 competitors in the subscription dashboard space, including Trim, TrackMySubs, and Rocket Money.

User Interviews and Affinity Mapping

After synthesizing my findings, I came up with 3 main findings that led the direction of the project:

  1. When it comes to subscriptions, perceived value is more important than price

  2. Most people are not fully aware of what subscriptions they pay for and how much they utilize them

  3. Most people do not know that subscription dashboard apps exist, or they believe that the apps are difficult or cumbersome to set up

For primary research, I conducted 5 moderated user interviews to ask people about their monthly spending and how they utilize their subscriptions. I then organized my findings using affinity mapping.

User Personas

Phase 2: Design

Phase 2 consisted of brainstorming and designing potential solutions using user flows and wireframes.

User Flows

Since potential users were concerned about ease of use and a quick setup, I started with flows that streamlined the set-up process. This included linking a card so that subscriptions could be added automatically, canceling an unused subscription, and switching subscription levels f a user found that their usage was lower than expected.

Wireframes

When it came time for wireframing, I focused on making features simple, streamlined, and useful.

Priorities

  • a simple, efficient ‘add account/subscriptions’ feature, automating where possible

  • usage information and a usage reporting function

  • clear CTA buttons that feel familiar
    avoid unnecessary text

Phase 3: Validate

Usability Testing

For round 1 of usability testing, I conducted 5 moderated tests. Users were asked to complete 5 essential tasks covering all sectiolns of the app in order to uncover pain points and areas of confusion. In the end 4 issues were uncovered that were brought into the following design phase.

Phase 4: Design

Style Guide

High-Fidelity Prototype

Using Figma, I iterated on my wireframes to create a working prototype for testing. Based on feedback from the user testing, I introduced critical changes to the usage section, with additional minor changes to navigation and layout. The end result was a high-fidelity prototype that allows users to add accounts and subscriptions, track their monthly spending and usage, and explore additional subscription offerings.

Phases 4 & 5: Validate and Design

Prototype

Using Figma, I created a working prototype for user testing.

Usability Testing & Iteration

Using the high-fidelity prototype, I conducted an additional 5 moderated usability tests. Users were tasked with adding an account, reporting their monthly usage, updating their settings, and viewing alternative subscription options. Testing showed that while most usability issues were corrected from the previous round, some issues remained and new ones were brought to light. Following testing, I iterated on my prototype to implement solutions.

Issues

  • usage report is boring, uninspiring

  • users cannot remove individual subscriptions from report

Issues

  • users cannot see what account or card a subscription is linked to

  • subscriptions are not tagged with a spending category

Solutions

  • an interactive, swipe-style check-in

  • a trash button to allow users to remove irrelevant subscriptions from reporting (ie food subscriptions)

Solutions

  • a widget to show linked card or account

  • a tag to show spending category

Lessons Learned and Next Steps

This project was a great example of the user-centered design process at work. While the initial task was to create a subscription dashboard to help users save money, through user interviews it became clear that assessing usage was far more important to users than reducing their spending. This shifted the focus of the project and led to a product that is unique and stands its own against competitors. Next steps include:

  • integration with individual subscription services to automatically track usage

  • features to assess whether a user could be better served by a different subscription level or service

  • hand-off to a developer to bring the product to life

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